A Christmas Carol – Drawn and Told

A Christmas Carol - Drawn and Told

A Christmas Carol – Drawn and Told

Author
Developed by Wayne Hawksworth
Release
2013-12-1
Version
1
Requirement
Released by Story Game Toy

£0.79

(Since been taken down by the client)

View on App Store

Product Description

App Store Description


A Christmas Carol – Drawn and Told

Developed in collaboration with StoryGameToy.com

Rediscover a classic with a striking audio visual app of Charles Dickens’ masterpiece A Christmas Carol – Drawn & Told. It features the wonderful story-telling voice of Christian Rodska and is further enhanced by beautiful and haunting images from critically-acclaimed illustrator Michael Cole. Nothing beats hearing the literary genius’s own words and the atmospheric, full-colour illustrations highlight the story of miserable miser Scrooge’s journey from darkness and despair to the true joy of Christmas. Bring your iPad, iPhone, Kindle or Android device alive this christmas.

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Drawn by Mike Cole

Mike is a critically-acclaimed illustrator and designer whose work includes movie posters and advertising campaigns.

Told by Christian Rodska

Christian has appeared in many television and radio series and narrated hundreds of audiobooks. He is perhaps best known for his regular role as Ron Stryker in 1970s series, Follyfoot but younger viewers will recognise his voice as the narrator of Ice Road Truckers.

Music by Ben Reason and Hannah K Watson

Hannah is an American composer and violinist who is currently concertmaster of The Chicago Symphony Orchestra, and Ben is a UK composer of music for games and film.

Cross platform development by Wayne Hawksworth

Deep Blue Ideas developed and wrote the code for A Christmas Carol ‘Drawn & Told’. The whole application was developed using the Corona SDK, which gave us speed, flexibility and realtime cross platform deployment.

Produced by Alan Snow

An award-winning author, illustrator and animator, Alan has recently moved into the field of app development. A Christmas Carol – Drawn & Told is the first offering from his Story Game Toy venture.

Development Details


Developed for iOS – iPhone & iPad.

Developed for for Android – All arm6 – arm7 onwards devices.

A Christmas Carol – Drawn and Told

This app was a joint venture between the artist Mike Cole, Alan Snow and myself. The idea for the app was to be an audio book, with beautiful art accompanied by narration throughout by births TV actor Christian Rodska.

Each of the pages (291 in total) were fully illustrated and narrated throughout. To help give the app some movement, I developed a system within Corona SDK, whereby each page would have a specific PAN and ZOOM effect  – triggered by events ant timers.

The result was an amazing storybook, that children and adults alike could sit, watch and listen.

NOTE: The app has since been taken down – but was available on iOS, iPhone, iPad, Android, Amazon and the Kindle stores. All coding and development work was done by myself at DBI.

Coding Environment

Developed using the Corona SDK. Using the LUA programming language. All code developed using a derivative of LUA developed by Corona.
BBEdit used as the IDE to enter the raw LUA code, with debugging feedback from Corona LUA environment via Mac OS X’s Terminal tool.

Artwork Creation

All artwork created using Adobe Illustrator CC. Artwork first sketched out, then drawn in high resolution ‘vector’ paths. Illustrator also used to create all the various Scenes, buttons and other graphical elements used within the App. This allowed for any item to be scaled to the correct size without any pixelation.

Raster Graphics

Artwork refined in Adobe Photoshop CC. All artwork generated at same size (@1x), and at @2x and @4x for higher density screens such as iPhone 5, 6 etc. All images converted to optimised PNG format, with a resolution of 72 dpi at there actual screen display size – to avoid any distortion.

In-App Animation setup

Throughout the App, and in the game the animation sequences were constructed using SPINE Animator. Once an animation sequence of individual sprites had been prepared, all data for the animation sequence was exported out as a JSON file and read into the Corona LUA environment with a realtime convertor.

Game Audio, Music, SFX, Voices

Audio narrative for the soundboards and various other speech related aspects of the app were supplied by the client. Cleaned and optimised to MP3 format for use.
SFX and Music was produced internally and applied to various aspects of the app. In particular the Game has various SFX and audio pieces – along with vocal narrative supplied by the client.

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