Charlotte’s Mint App Thing

Developed by Wayne Hawksworth
Released by HWH Inc.


View on App Store

Product Description

App Store Description

The Official App
Welcome to the world of Charlotte Crosby!

This app is absolutely jam packed with Charlotte goodies including:

Want to learn how to speak Geordie? Now you can with Charlotte’s bumper definitive list of Geordie phrases and translation!

Mobile Zone
A great selection of ringtones, text messages, wake up alarm, email and voicemail notification. Even Christmas tones all free with the app.

Charlotte has recorded the ultimate prank so you can call a friend and prank them into believing you are with Charlotte.

Top 10
Charlotte’s top ten quotes, a must for any fan!

Come on me Marra. This app’s purely belter, alreet pet!

Development Details

Developed for iOS – iPhone & iPad.

Developed for for Android – All arm6 – arm7 onwards devices.


Charlotte Crosby – a UK Celebrity, wanted her own app showing off her personality and fun character. To this end we we’re instructed to build a soundboard type app where the end user could listen to various sayings and voices from Charlotte.

In app particles
We wanted to try and give the app some ‘movement’ as the basis of the app was quite static. We chose to implement a Firework Display on the home screen, and include lots of ‘things’ as used by Charlotte – that the user could throw around and interact with.

Example of the Fireworks Particles

For the App, the client wanted to include various sections where the user could interact and listen to Charlotte.
Various screens and sections were decided on, including the ability listen to a sound, then assign it to the users device as a ringtone.

Coding Environment

Developed using the Corona SDK. Using the LUA programming language. All code developed using a derivative of LUA developed by Corona.
BBEdit used as the IDE to enter the raw LUA code, with debugging feedback from Corona LUA environment via Mac OS X’s Terminal tool.

Artwork Creation

All artwork created using Adobe Illustrator CC. Artwork first sketched out, then drawn in high resolution ‘vector’ paths. Illustrator also used to create all the various Scenes, buttons and other graphical elements used within the App. This allowed for any item to be scaled to the correct size without any pixelation.

Raster Graphics

Artwork refined in Adobe Photoshop CC. All artwork generated at same size (@1x), and at @2x and @4x for higher density screens such as iPhone 5, 6 etc. All images converted to optimised PNG format, with a resolution of 72 dpi at there actual screen display size – to avoid any distortion.

In-App Animation setup

Throughout the App, and in the game the animation sequences were constructed using SPINE Animator. Once an animation sequence of individual sprites had been prepared, all data for the animation sequence was exported out as a JSON file and read into the Corona LUA environment with a realtime convertor.

Game Audio, Music, SFX, Voices

Audio narrative for the soundboards and various other speech related aspects of the app were supplied by the client. Cleaned and optimised to MP3 format for use.
SFX and Music was produced internally and applied to various aspects of the app. In particular the Game has various SFX and audio pieces – along with vocal narrative supplied by the client.


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